Salt Effect Mac OS

broken image


Aqua is the graphical user interface, design language and visual theme of Apple's macOS operating system.It was originally based on the theme of water, with droplet-like components and a liberal use of reflection effects and translucency.Its goal is to 'incorporate color, depth, translucence, and complex textures into a visually appealing interface' in macOS applications. Installing SaltStack's Salt Minion on a modern MacOS system can be quite daunting, especially as none of the existing directions from SaltStack or any site that I have found actually work. A model of collective movement driven by the visual field mac os. Apple notes sync with android. Since MacOSX El Capitan released, SIP security has made all traditional installation methods unable to function, and we don't want to be shutting off.

Shake
Developer(s)Apple Inc.
Final release
4.1.1 / November 21, 2008
Operating systemMac OS X and Linux
TypeCompositing
LicenseProprietary
WebsiteApple — Shake at the Wayback Machine (archived January 22, 2008)

Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects 'nodes' in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step 'in context' (while viewing the final composite). Many other compositing packages, such as Blender, Blackmagic Fusion, Nuke and Cineon, also used a similar node-based approach.

Shake was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions.[1][2]

On July 30, 2009, Apple discontinued Shake.[3] No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter.[4]

History[edit]

In 1996, Arnaud Hervas and Allen Edwards founded Nothing Real, and released Shake 1.0 as a command-line tool for image processing to high-end visual effects facilities in early 1997.

Emmanuel Mogenet joined the R&D as a senior developer in the summer of 1997 as Shake 2.0 was being rewritten with a full user interface. In the fall of 1997, Dan Candela (R&D), Louis Cetorelli (head of support) and Peter Warner (designer/expert user) were added to the team. After initially working as a consultant in early 1998, Ron Brinkmann also joined in early 1998 as product manager. This core group were all among the original Sony Imageworks employees.

Mac

Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference. Faircroft antiques: treasures of treffenburg mac os.

Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. Over the next few years, Shake rapidly became the standard compositing software in the visual effects industry for feature films.

In 2002, Apple Computer acquired Nothing Real.[5] A few months later, version 2.5 was released,[6] introducing Mac OS X compatibility. To strengthen the Mac's position in production studios, the Mac version held a price of US$4,950 (equivalent to $7,036 in 2019), and users of the non-Mac operating systems were given the offer of doubling the number of licenses at no extra cost by migrating to Mac OS X. In 2003, version 3 of Shake was announced,[7] which introduced the Qmaster software, discontinued support for Microsoft Windows, and allowed unlimited network render clients at no additional cost. A year later, the release of Shake 3.5 at the National Association of Broadcasters show saw the price drop to $2999 for Mac OS X and $4999 for Linux and IRIX.

In April 2005 Apple announced Shake 4 at a pre-NAB event. New features included 3D multi-plane compositing, 32-bit Keylight and Primatte keying, optical flow image processing (time-remapping and image stabilization), Final Cut Pro 5 integration and extensions to their open, extensible scripting language and SDK. Shake 4 had no IRIX version.

At the NAB event in April 2006, Apple announced that Shake 4.1 would be a Universal Binary version and would ship in May that year. It was actually released on June 20, 2006 and was rebranded as a companion for Final Cut Studio;[8] as such, its price was dropped from $2999 to $499 for Mac OS X but remained the same for Linux. At the same time, Apple announced that they would end support for Shake. Rumor web sites claimed that Apple was working on a next-generation compositing application codenamed Phenomenon.[9] Existing maintenance program subscribers had the option to license the Shake source code for US$50,000 (equivalent to $63,412 in 2019).

On July 30, 2009, Apple removed Shake from its online store and website. Shake had been officially been declared end of life status 3 years prior but continued being sold in the Apple Store for $499 until that time.[10] The Shake website now redirects to Apple's Final Cut Pro X website.

Uses[edit]

Shake was used in such films as Peter Jackson's The Lord of the Rings[11] and King Kong,[12] as well as Harry Potter[13] films and Cloverfield.[14] It was used by The Embassy to create a television advertisement for Citroën with a dancing car. Shake was used by Broadway Video for restoring the release of Saturday Night Live: The Complete First Season DVD box set. It was in use by CBS Digital for creating new visual effects for Star Trek Remastered.

Salt Effect Mac Os Download

Other major productions using Shake include the 2005 adaptation of War of the Worlds, Star Wars: Episode III – Revenge of the Sith,[15]Fantastic Four, Mission: Impossible III, Poseidon, The Incredibles, Hulk, Doctor Who, The Dark Knight[16] and Pirates of the Caribbean: Dead Man's Chest,[17] and for the restoration of South Pacific.[18]

Shake was used for video post-production, but in this field Autodesk's Flint, Flame, and Inferno systems were usually used in conjunction with Shake for a fast turnaround of projects. Shake's historical strength had been the ability to work better with very high resolution formats such as 2K, 4K, and IMAX used in the motion picture industry.

References[edit]

  1. ^dax3d (April 10, 2006). 'vfxtalk'. Archived from the original on May 5, 2006. Retrieved September 7, 2019.
  2. ^'Piranha vs. Shake Irix - Nekochan Net'. Archived from the original on July 23, 2011. Retrieved September 8, 2009.
  3. ^Eric Slivka. 'Apple Finally Discontinues Shake? (Updated)'.
  4. ^'Archived copy'. Archived from the original on June 8, 2011. Retrieved September 11, 2017.CS1 maint: archived copy as title (link)
  5. ^Macworld | Apple buys Nothing RealArchived September 30, 2007, at the Wayback Machine
  6. ^'Apple Announces Shake 2.5 for Mac OS X' (Press release). Apple Computer. July 22, 2002. Archived from the original on July 26, 2006. Retrieved August 21, 2006.
  7. ^'Apple Announced Shake 3' (Press release). Apple Computer. April 6, 2003. Archived from the original on July 26, 2006. Retrieved August 21, 2006.
  8. ^'Apple Releases Shake 4.1' (Press release). Apple Computer. June 20, 2006. Archived from the original on August 13, 2006. Retrieved August 21, 2006.
  9. ^Arnold Kim. 'Mac Rumors: End of Shake, Phenomenon in 2008?'.
  10. ^Katie Marsal. 'Apple removes Shake software extension from online store'.
  11. ^Cohen, Peter. 'Apple: Oscar-winning Return of the King used Shake'. Macworld. IDG. Retrieved November 5, 2018.
  12. ^Smith, Cameron. 'King Kong (2005)'. BeHance. Adobe. Retrieved November 5, 2018.
  13. ^Seymore, Mike. 'Harry Potter: The Magic of Double Negative'. fxGuide. EFX Guide.com LLC. Retrieved November 5, 2018.
  14. ^Lanier, Lee (December 9, 2009). Professional Digital Compositing: Essential Tools and Techniques. John Wiley & Sons. p. 390. ISBN9780470594520. Retrieved November 5, 2018.
  15. ^Young, Rick (November 12, 2012). The Focal Easy Guide to Final Cut Pro 6. CRC Press. p. 199. ISBN9781136060144. Retrieved November 6, 2018.
  16. ^Bielik, Alain. ''The Dark Knight': Grounding Batman -- Part 2'. Animation World Network.com. Animation World Network.com. Retrieved November 6, 2018.
  17. ^Staff, SVG. 'Apple shakes up market with $499 Shake compositing software'. Sports Video Group. Sports Video Group. Retrieved November 6, 2018.
  18. ^'FotoKem Restores 'South Pacific''.

External links[edit]

Salt Effect Mac Os Catalina

  • Apple — Shake at the Wayback Machine (archived January 22, 2008)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shake_(software)&oldid=1020469284'

Salt Effect Mac Os 11

Welcome to the 'Mass Effect' for Mac game page. This page contains information + tools how to port Mass Effect so you can play it on your Mac just like a normal application. Check also one of the other over 1000 game ports on this website! Check the homepage to search and for the latest news!

Simple Install Steps:
1. Make sure Crossover is installed before downloading/running the CrossTie. Or use Porting Kit.
2. Get Mass Effect(=steam serial) if you don't own the game yet.
3. Use this CrossTie… to install the Steam game into Crossover
4. Windows Steam will be installed
5. Login into the Windows Steam
6. Activate the Serial and download and play! Thats it!

Game description:
In Mass Effect you take the role of Commander Shepard starship Normandy, the last hope for all life in the Galaxy. Saren, a rogue member of the elite and untouchable Spectre agents, has discovered the secret to unleashing an apocalyptic force upon the galaxy, and only you stand in his way. To save the lives of billions, you must do whatever it takes to stop Saren and prevent the return of an ancient force bent on the destruction of all organic life.

Mass Effect has 2 versions. One: The not working Origin version (because of the malfunctional Origin in Wine) and the Working Steam version for which this port is created. So make sure you have the good version when try to run it in Crossover and the Portingkit. 100sec action hero mac os. Real rash flying copter mac os. I tested the game for a while and works quite well on my Nvidia 640M 512mb GFX iMac. I made the port available as Crosstie and for the Portingkit. So for the basic instructions for the Portingkit installation go here… and to learn more about Crossover go here…

Additional Port Information:
Graphical Cards Tested:
AMD Radeon 6770M, Intel Iris Pro.
Whats tested: Playing a few hours
Does Multiplayer work?: Not tested
Known issues: None that I know of…
OSX 10.7.5 and 10.8.2+ compatible?: Yes
Whats not tested:
playing from start to end.
Icon: Paulthetall

Salt effect mac os x

Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference. Faircroft antiques: treasures of treffenburg mac os.

Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. Over the next few years, Shake rapidly became the standard compositing software in the visual effects industry for feature films.

In 2002, Apple Computer acquired Nothing Real.[5] A few months later, version 2.5 was released,[6] introducing Mac OS X compatibility. To strengthen the Mac's position in production studios, the Mac version held a price of US$4,950 (equivalent to $7,036 in 2019), and users of the non-Mac operating systems were given the offer of doubling the number of licenses at no extra cost by migrating to Mac OS X. In 2003, version 3 of Shake was announced,[7] which introduced the Qmaster software, discontinued support for Microsoft Windows, and allowed unlimited network render clients at no additional cost. A year later, the release of Shake 3.5 at the National Association of Broadcasters show saw the price drop to $2999 for Mac OS X and $4999 for Linux and IRIX.

In April 2005 Apple announced Shake 4 at a pre-NAB event. New features included 3D multi-plane compositing, 32-bit Keylight and Primatte keying, optical flow image processing (time-remapping and image stabilization), Final Cut Pro 5 integration and extensions to their open, extensible scripting language and SDK. Shake 4 had no IRIX version.

At the NAB event in April 2006, Apple announced that Shake 4.1 would be a Universal Binary version and would ship in May that year. It was actually released on June 20, 2006 and was rebranded as a companion for Final Cut Studio;[8] as such, its price was dropped from $2999 to $499 for Mac OS X but remained the same for Linux. At the same time, Apple announced that they would end support for Shake. Rumor web sites claimed that Apple was working on a next-generation compositing application codenamed Phenomenon.[9] Existing maintenance program subscribers had the option to license the Shake source code for US$50,000 (equivalent to $63,412 in 2019).

On July 30, 2009, Apple removed Shake from its online store and website. Shake had been officially been declared end of life status 3 years prior but continued being sold in the Apple Store for $499 until that time.[10] The Shake website now redirects to Apple's Final Cut Pro X website.

Uses[edit]

Shake was used in such films as Peter Jackson's The Lord of the Rings[11] and King Kong,[12] as well as Harry Potter[13] films and Cloverfield.[14] It was used by The Embassy to create a television advertisement for Citroën with a dancing car. Shake was used by Broadway Video for restoring the release of Saturday Night Live: The Complete First Season DVD box set. It was in use by CBS Digital for creating new visual effects for Star Trek Remastered.

Salt Effect Mac Os Download

Other major productions using Shake include the 2005 adaptation of War of the Worlds, Star Wars: Episode III – Revenge of the Sith,[15]Fantastic Four, Mission: Impossible III, Poseidon, The Incredibles, Hulk, Doctor Who, The Dark Knight[16] and Pirates of the Caribbean: Dead Man's Chest,[17] and for the restoration of South Pacific.[18]

Shake was used for video post-production, but in this field Autodesk's Flint, Flame, and Inferno systems were usually used in conjunction with Shake for a fast turnaround of projects. Shake's historical strength had been the ability to work better with very high resolution formats such as 2K, 4K, and IMAX used in the motion picture industry.

References[edit]

  1. ^dax3d (April 10, 2006). 'vfxtalk'. Archived from the original on May 5, 2006. Retrieved September 7, 2019.
  2. ^'Piranha vs. Shake Irix - Nekochan Net'. Archived from the original on July 23, 2011. Retrieved September 8, 2009.
  3. ^Eric Slivka. 'Apple Finally Discontinues Shake? (Updated)'.
  4. ^'Archived copy'. Archived from the original on June 8, 2011. Retrieved September 11, 2017.CS1 maint: archived copy as title (link)
  5. ^Macworld | Apple buys Nothing RealArchived September 30, 2007, at the Wayback Machine
  6. ^'Apple Announces Shake 2.5 for Mac OS X' (Press release). Apple Computer. July 22, 2002. Archived from the original on July 26, 2006. Retrieved August 21, 2006.
  7. ^'Apple Announced Shake 3' (Press release). Apple Computer. April 6, 2003. Archived from the original on July 26, 2006. Retrieved August 21, 2006.
  8. ^'Apple Releases Shake 4.1' (Press release). Apple Computer. June 20, 2006. Archived from the original on August 13, 2006. Retrieved August 21, 2006.
  9. ^Arnold Kim. 'Mac Rumors: End of Shake, Phenomenon in 2008?'.
  10. ^Katie Marsal. 'Apple removes Shake software extension from online store'.
  11. ^Cohen, Peter. 'Apple: Oscar-winning Return of the King used Shake'. Macworld. IDG. Retrieved November 5, 2018.
  12. ^Smith, Cameron. 'King Kong (2005)'. BeHance. Adobe. Retrieved November 5, 2018.
  13. ^Seymore, Mike. 'Harry Potter: The Magic of Double Negative'. fxGuide. EFX Guide.com LLC. Retrieved November 5, 2018.
  14. ^Lanier, Lee (December 9, 2009). Professional Digital Compositing: Essential Tools and Techniques. John Wiley & Sons. p. 390. ISBN9780470594520. Retrieved November 5, 2018.
  15. ^Young, Rick (November 12, 2012). The Focal Easy Guide to Final Cut Pro 6. CRC Press. p. 199. ISBN9781136060144. Retrieved November 6, 2018.
  16. ^Bielik, Alain. ''The Dark Knight': Grounding Batman -- Part 2'. Animation World Network.com. Animation World Network.com. Retrieved November 6, 2018.
  17. ^Staff, SVG. 'Apple shakes up market with $499 Shake compositing software'. Sports Video Group. Sports Video Group. Retrieved November 6, 2018.
  18. ^'FotoKem Restores 'South Pacific''.

External links[edit]

Salt Effect Mac Os Catalina

  • Apple — Shake at the Wayback Machine (archived January 22, 2008)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shake_(software)&oldid=1020469284'

Salt Effect Mac Os 11

Welcome to the 'Mass Effect' for Mac game page. This page contains information + tools how to port Mass Effect so you can play it on your Mac just like a normal application. Check also one of the other over 1000 game ports on this website! Check the homepage to search and for the latest news!

Simple Install Steps:
1. Make sure Crossover is installed before downloading/running the CrossTie. Or use Porting Kit.
2. Get Mass Effect(=steam serial) if you don't own the game yet.
3. Use this CrossTie… to install the Steam game into Crossover
4. Windows Steam will be installed
5. Login into the Windows Steam
6. Activate the Serial and download and play! Thats it!

Game description:
In Mass Effect you take the role of Commander Shepard starship Normandy, the last hope for all life in the Galaxy. Saren, a rogue member of the elite and untouchable Spectre agents, has discovered the secret to unleashing an apocalyptic force upon the galaxy, and only you stand in his way. To save the lives of billions, you must do whatever it takes to stop Saren and prevent the return of an ancient force bent on the destruction of all organic life.

Mass Effect has 2 versions. One: The not working Origin version (because of the malfunctional Origin in Wine) and the Working Steam version for which this port is created. So make sure you have the good version when try to run it in Crossover and the Portingkit. 100sec action hero mac os. Real rash flying copter mac os. I tested the game for a while and works quite well on my Nvidia 640M 512mb GFX iMac. I made the port available as Crosstie and for the Portingkit. So for the basic instructions for the Portingkit installation go here… and to learn more about Crossover go here…

Additional Port Information:
Graphical Cards Tested:
AMD Radeon 6770M, Intel Iris Pro.
Whats tested: Playing a few hours
Does Multiplayer work?: Not tested
Known issues: None that I know of…
OSX 10.7.5 and 10.8.2+ compatible?: Yes
Whats not tested:
playing from start to end.
Icon: Paulthetall

Salt Effect Mac Os X

Screenshots:





broken image